WYSWYG editor for JUCE GUIs including Visualisers
Public Member Functions | List of all members
LevelMeterItem Class Reference
+ Inheritance diagram for LevelMeterItem:

Public Member Functions

 LevelMeterItem (MagicGUIBuilder &builder, const juce::ValueTree &node)
void update () override
 In update() the ValueTree properties should be used to set all properties to the component. More...
std::vector< SettablePropertygetSettableProperties () const override
 Override this to return each settable option the designer should be able to configure on your component. More...
juce::Component * getWrappedComponent () override
 Allows accessing the Component inside that GuiItem. More...
- Public Member Functions inherited from GuiItem
 GuiItem (MagicGUIBuilder &builder, juce::ValueTree node)
 ~GuiItem () override
virtual void updateColours ()
 Set colours in the wrapped Component to the value from the stylesheet and palette. More...
void setColourTranslation (std::vector< std::pair< juce::String, int >> mapping)
 For each factory you can register a translation table, which will forward the colours from the Stylesheet to the Components. More...
juce::StringArray getColourNames () const
 Return the names of configurable colours. More...
virtual juce::String getControlledParameterID (juce::Point< int >)
 Returns the parameterID that is controlled from this component. More...
juce::var getProperty (const juce::Identifier &property)
 Look up a value through the DOM and CSS. More...
MagicGUIStategetMagicState ()
virtual GuiItemfindGuiItemWithId (const juce::String &name)
 Lookup a Component through the tree. More...
void updateInternal ()
 Reread properties from the config ValueTree. More...
void paint (juce::Graphics &g) final
void resized () override
virtual bool isContainer () const
virtual void createSubComponents ()
virtual void updateLayout ()
 This will trigger a recalculation of the children layout regardless of resized. More...
LayoutType getParentsLayoutType () const
 Returns the layout type this item is managed by. More...
void configureFlexBoxItem (const juce::ValueTree &node)
 Parse the values and set it to the FlexBox::Item for layouting. More...
void configurePosition (const juce::ValueTree &node)
juce::Rectangle< int > resolvePosition (juce::Rectangle< int > parent)
 Calculates the position according to the parent area. More...
juce::Rectangle< int > getClientBounds () const
 Returns the bounds of the wrapped Component. More...
juce::String getTabCaption (const juce::String &defaultName) const
juce::Colour getTabColour () const
juce::FlexItem & getFlexItem ()
void itemDragEnter (const juce::DragAndDropTarget::SourceDetails &details) override
void itemDragExit (const juce::DragAndDropTarget::SourceDetails &details) override
void paintOverChildren (juce::Graphics &g) override
virtual GuiItemfindGuiItem (const juce::ValueTree &node)
 Seeks recursively for a GuiItem. More...
bool isInterestedInDragSource (const juce::DragAndDropTarget::SourceDetails &dragSourceDetails) override
void itemDropped (const juce::DragAndDropTarget::SourceDetails &dragSourceDetails) override

Additional Inherited Members

- Public Attributes inherited from GuiItem
- Protected Attributes inherited from GuiItem
juce::ValueTree configNode
Decorator decorator
juce::FlexItem flexItem { juce::FlexItem (*this).withFlex (1.0f) }
std::vector< std::pair< juce::String, int > > colourTranslation

Constructor & Destructor Documentation

◆ LevelMeterItem()

LevelMeterItem ( MagicGUIBuilder builder,
const juce::ValueTree &  node 

Member Function Documentation

◆ update()

void update ( )

In update() the ValueTree properties should be used to set all properties to the component.

You can use the magicBuilder to resolve properties from CSS. The Colours will be handled by default.

Implements GuiItem.

References GuiItem::configNode, GuiItem::getMagicState(), and MagicLevelMeter::setLevelSource().

◆ getSettableProperties()

std::vector<SettableProperty> getSettableProperties ( ) const

Override this to return each settable option the designer should be able to configure on your component.

Reimplemented from GuiItem.

References SettableProperty::Choice, GuiItem::configNode, MagicGUIBuilder::createObjectsMenuLambda(), and GuiItem::magicBuilder.

◆ getWrappedComponent()

juce::Component* getWrappedComponent ( )

Allows accessing the Component inside that GuiItem.

Don't keep this pointer!

Implements GuiItem.

The documentation for this class was generated from the following file: