A SettableProperty is a value that can be selected by the designer and will be set for the Component each time the ValueTree is loaded.
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#include <foleys_SettableProperties.h>
A SettableProperty is a value that can be selected by the designer and will be set for the Component each time the ValueTree is loaded.
◆ PropertyType
Enumerator |
---|
Text | |
Number | |
Colour | |
Toggle | |
Choice | |
Gradient | |
◆ node
const juce::ValueTree node |
◆ name
const juce::Identifier name |
◆ type
◆ defaultValue
const juce::var defaultValue |
◆ menuCreationLambda
const std::function<void(juce::ComboBox&)> menuCreationLambda |
The documentation for this struct was generated from the following file: