A SettableProperty is a value that can be selected by the designer and will be set for the Component each time the ValueTree is loaded. More...
#include <foleys_SettableProperties.h>
Public Types | |
| enum | PropertyType { Text , Number , Colour , Toggle , Choice , Gradient } |
Public Attributes | |
| const juce::ValueTree | node |
| const juce::Identifier | name |
| const PropertyType | type |
| const juce::var | defaultValue |
| const std::function< void(juce::ComboBox &)> | menuCreationLambda |
A SettableProperty is a value that can be selected by the designer and will be set for the Component each time the ValueTree is loaded.
| enum PropertyType |
| const juce::ValueTree node |
| const juce::Identifier name |
| const PropertyType type |
| const juce::var defaultValue |
| const std::function<void(juce::ComboBox&)> menuCreationLambda |