A SettableProperty is a value that can be selected by the designer and will be set for the Component each time the ValueTree is loaded.
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#include <foleys_SettableProperties.h>
A SettableProperty is a value that can be selected by the designer and will be set for the Component each time the ValueTree is loaded.
◆ PropertyType
| Enumerator |
|---|
| Text | |
| Number | |
| Colour | |
| Toggle | |
| Choice | |
| Gradient | |
◆ node
| const juce::ValueTree node |
◆ name
| const juce::Identifier name |
◆ type
◆ defaultValue
| const juce::var defaultValue |
◆ menuCreationLambda
| const std::function<void(juce::ComboBox&)> menuCreationLambda |
The documentation for this struct was generated from the following file: