foleys_gui_magic
WYSWYG editor for JUCE GUIs including Visualisers
MagicGUIState Member List

This is the complete list of members for MagicGUIState, including all inherited members.

addBackgroundProcessing(MagicPlotSource *source)MagicGUIState
addTrigger(const juce::Identifier &triggerID, std::function< void()> function)MagicGUIState
createAndAddObject(const juce::Identifier &objectID, Ts &&... t)MagicGUIState
createAssetFilesMenu() constMagicGUIState
createAttachment(const juce::String &paramID, juce::Slider &)MagicGUIStatevirtual
createAttachment(const juce::String &paramID, juce::ComboBox &)MagicGUIStatevirtual
createAttachment(const juce::String &paramID, juce::Button &)MagicGUIStatevirtual
createParameterMenu() constMagicGUIStatevirtual
createPropertiesMenu(juce::ComboBox &combo) constMagicGUIState
createTriggerMenu() constMagicGUIState
getGuiTree()MagicGUIState
getKeyboardState()MagicGUIState
getObjectIDsByType() constMagicGUIState
getObjectWithType(juce::Identifier objectID)MagicGUIState
getParameter(const juce::String &paramID)MagicGUIStatevirtual
getParameterNames() constMagicGUIStatevirtual
getProcessor()MagicGUIStatevirtual
getPropertyAsValue(const juce::String &pathToProperty)MagicGUIState
getPropertyRoot()MagicGUIState
getPropertyRoot() constMagicGUIState
getSettings()MagicGUIState
getTrigger(const juce::Identifier &triggerID)MagicGUIState
getValueTree()MagicGUIState
MagicGUIState()MagicGUIState
populatePropertiesMenu(juce::ComboBox &comboBox) constMagicGUIState
prepareToPlay(double sampleRate, int samplesPerBlockExpected)MagicGUIState
setApplicationSettingsFile(juce::File file)MagicGUIState
setGuiValueTree(const juce::ValueTree &dom)MagicGUIState
setGuiValueTree(const char *data, int dataSize)MagicGUIState
setGuiValueTree(const juce::File &file)MagicGUIState
~MagicGUIState()MagicGUIStatevirtual